Even at Easter Supercell leaves no news for Clash Royale players : the balance of the cards comes from the combination of testing, community suggestions, and statistical analysis. You can expect to balance changes regularly, to fine tune the gameplay and keep it as fun as possible.
With this group of changes to the balance, we take care of the giant Royale, the chosen barbarians and beyond.
Giant Royale: deployment time passes from 1 second to 2
The modification of its deployment time gives defenders a little ‘more time to react when the Royale giant is lined up on the deck or near a destroyed tower. In the last episode of Radio Royale, we speak precisely of this change and others listed below!
Chosen Barbarians: hit points reduced by 4%, slower initial attack of 0.1 seconds
With this change will be a little ‘easier to manage the chosen barbarians. They will still be dangerous and will remove the larger enemies in defense before you fight back, but they will be a bit ‘less aggressive.
Furnace: hit points reduced by 5%
The furnace provides good support in attack, but hit points so high makes it a bit ‘too strong in defense. That’s the reason for this change.
Hut goblin hit points increased by 5%
The goblin hut he lived long enough in the shadow of the furnace! This change, together with the previous, should make it both interesting and effective options, depending on the deck used.
Electric Wizard: shots speed slowed down to 1.8 seconds (1.7 seconds)
The electric wizard offered a bit ‘too much damage and control, to be a troop of remote support. For these reasons, it must reduce its speed shot.
Executioner: damage increased by 6%
We fixed the bug of the Executioner, so we can focus on making it back to its former glory! This change will make it a good option to fight back decks built around the increasingly popular lava mastiff.
Ballooning: damage to death postponed to 3 seconds (1 second)
The balloon has become an effective attack card following our recent change: new damage to super explosive death work great! However, we prefer slightly postpone the explosion to allow as counter cards, like thugs and archers, managing to escape.
Horde of skeletons: reduced number of skeletons to 14 (from 15)
Another important change to preserve the delicate arena skeletal balance. Maybe.
Woodman: hit points increased by 4%
It’s strong, quick and with an interesting Fury effect, but needs some wounded more points to be effective. The content ourselves!
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